Routing
- Obtain 40 Time Shards before reaching the first shop.
- Enter the first shop, where you'll automatically obtain Climbing Claws. Buy "Strike of the Ninja."
- Obtain 130 Time Shards before reaching the last shop.
- Enter the last shop, buy "Energy shuriken" and "Second wind."
Tricks
Spike Pit
Need at least 4 HP to attempt this.
With the wide spike pit with a swinging platform, jump into the pit of spikes. You'll either bounce forward or backward in contact with the spikes.
- If you go forward, continue moving forward and leave the pit. Attack the Green Kappa once and jump over it.
- If you go backward, you will not be able to make it; if this happens, take the swinging platform to safety.
Underwater Saw
In the underwater section, you'll encounter 3 underwater saws. If you're not at full health, collect the health jar halfway through this section. If running through the area quickly and properly, the final underwater saw will be blocking the exit. So when you reach that final saw, damage-boost through it.
Spike Tower
Extremely risky and difficult, but offers a small time save.
Wait for a Blue Kappa to shoot a spikeball. Jump, strike the spikeball, and use Cloudstep to vault over the spike tower.
Two Hunters and Blue Kappa Room
Jump and quickly strike a Hunter with your sword. You'll have Cloudstep as you are still jumping up. Cling to the wall, jump onto the platform, then continue out of the room.